Playspace / Gamespace

PLAYSPACE/GAMESPACE

Aida Navarro 2020 Home Furnishing Plans; Digital printing

The different sheets resulting from the research by Aida Navarro show how the technical specifications of videogame consoles define the actual domestic setting where the game takes place, dictating where furniture is positioned in our homes, and how they are decorated.

This research links architecture up to the design of these virtual gaming scenarios, where the game takes place. Connections are thus traced between the two fields, the virtual space of videogames and the physical space of architecture. The work first analyses how virtual spaces have taken architectural space as their reference point, using modes of representation, of interaction, of guidance, of spatial organisation, and even the inhabitant-player relationship, that are all inherent to architecture. Aside from this, though, there is also a return journey, which shows us how architecture has subsequently made use of videogames, employing their tools and accepting their influence, modifying uses and spatial organisation itself.

Project website: https://oa.upm.es/66212/